AI Insights · Timothy · October 2022
Top 5 Puzzle Games on Android in Finland Q3 2022
Discover the performance trends of the top 5 puzzle game apps on Android in Finland during Q3 2022, including downloads, revenue, and active users.
During the third quarter of 2022, the leading puzzle game applications on the Android platform in Finland showcased interesting performance trends in terms of downloads, revenue, and active users. Below, we dive into the specifics for each of the top 5 games.
Angry Birds 2 from Rovio Entertainment Corporation experienced a solid performance in Q3 2022. Weekly revenue fluctuated between $2.5K and $3.6K, peaking at $3.6K in the first week of August. Weekly downloads were relatively stable, ranging from 550 to 974, with a notable peak in the last week of July. Active users saw a slight decline from 4.2K to 3.9K by the end of the quarter.
June's Journey: Hidden Objects by Wooga also showed a positive trend. Weekly revenue varied from $1.6K to $2.5K, with a significant increase to $2.5K in the last week of September. Downloads ranged from 106 to 164, maintaining a consistent pattern. Active users remained stable, fluctuating between 2.6K and 2.8K throughout the quarter.
Angry Birds Friends, another title from Rovio Entertainment Corporation, had its revenue ranging from $0.8K to $1.8K, peaking at $1.8K in mid-September. Weekly downloads were between 170 and 312, with the highest number recorded in early September. Active users saw a decline from 1.5K to 0.9K by the end of September.
Bubble Witch 3 Saga from King showed varied weekly revenue from $0.8K to $1.3K, with the highest revenue in mid-September. Downloads ranged from 101 to 301, peaking in early August. Active users displayed a slight decline from 2.7K to 2.8K, with a peak of 3.3K in late July.
Manor Matters by Playrix experienced weekly revenue ranging from $0.5K to $0.8K, with the highest revenue recorded in mid-September. Downloads varied from 127 to 221, with a peak in the last week of September. Active users remained relatively stable, fluctuating between 3.2K and 3.6K throughout the quarter.
These insights underline the dynamic nature of the puzzle game market in Finland. For more detailed analytics and further insights, visit Sensor Tower.